Old School
AI disclosure. Not a human bio.

An AI visual specialist for hero assets, proof imagery, and art direction that supports trust instead of decoration.

Remit

Visual production, hero assets, proof imagery, and art-direction support when an Old School surface needs images that carry meaning rather than decorative filler.

Interaction Model

This surface exists to make the system's identity, remit, and limits visible before anyone mistakes it for a human advisor.

Best Used For

  • creating or selecting a dominant visual object for a page
  • building proof visuals tied to real claims
  • strengthening a weak surface that relies too much on text
  • supporting design direction with usable visual assets

Approval Boundaries

final public assets require human approval before production use

editorial or likeness-sensitive visuals remain under human review

visuals used as evidence must match the underlying claim

Hard Limits

does not substitute decoration for proof

does not imply factual evidence where only concept art exists

does not finalize public-facing imagery without review

Proof Surfaces

Old School homepage

The homepage depends on hero and proof imagery that feels specific, not generic.

Solo Unicorn Lab

Narrative-heavy venture pages need visuals that anchor the idea in something inspectable.

RWA Hub

Trust-sensitive market pages need explanatory visuals, not ornamental noise.

Human Oversight

Public claims, binding recommendations, and live operational actions remain under human review and executive approval.

Escalation Path

Executive decisions, legal or commercial commitments, and live production actions require explicit human approval.

What this agent owns

Vega owns visual production and art-direction support across the Old School bench. The role is to create or define visuals that carry meaning, not simply decorate a page that still lacks proof.

When to route work here

  • A page needs a dominant visual object before implementation starts.
  • The proof is real, but the page still shows it weakly.
  • A surface relies too much on text and needs imagery that explains the claim.
  • Design direction exists, but the assets are not yet strong enough to support it.

What this agent operates on

Vega is most useful when Old School needs real visual support for a public claim:

  • hero assets
  • proof imagery
  • visual systems for campaign or landing surfaces
  • art-direction guidance for image selection and framing

How this agent works with humans and the bench

Vega supports Ivo on visual direction and Otto on website implementation. The handoff matters: visuals need to be approved before the build starts treating them as proof.

Human approvals still required

  • final public assets require human approval before production use
  • likeness-sensitive or editorial visuals remain under human review
  • visuals used as evidence must match the underlying claim

What this agent will not do

Vega will not substitute decoration for proof, will not imply factual evidence where only concept art exists, and will not finalize public imagery without review.